XF5700 Mantis

XF5700 Mantis Experimental Fighter

Developer(s) Micro Prose Software
Publisher(s) Micro Prose Software
Distributor(s) Unknown
Engine Primitive 3D
Platform(s) PC
Release date(s) US, Germany 1992
Genre(s) Space combat simulator
Mode(s) Single player
Media/distribution CD or 8 Floppy Disk install
System requirements

12+ MHZ, 640k RAM, DOS 2.11, VGA/MCGA display only, 30 MB HDD

XF5700 Mantis (or XF5700 Mantis Experimental Fighter, its full name), is a space combat simulator made by Micro Prose Software in 1992.

Contents

Plot

Based on Warhead by Glyn Williams[1], Mantis takes the plot further by using 90 missions.

Story

In what is possibly a rewrite of Williams's game, the invasion by the Sirian aliens (now dubbed "Sirians") takes place on March 16, 2094[2], leaving 3 billion humans dead. Earth was unprepared for the attack due to a recent war in the Middle East (Eurisian War) that took place thus exhasting the resources for defense against aliens. After Earth was devastated, the governments were dissolved in favor of a unified power called the Fist Of Earth. FOE is Earth's final hope to eliminate the Sirian threat. FOE's defenses is SolBase and the XF5700 Mantis. "Viper" (the player) is a Mantis pilot who was enlisted by FOE to fight the Sirians.[2]

The aliens, which are now called "Sirians", are bug-like creatures which look like giant cockroaches, but have a strong collective group mind using telepathic messages when in groups. At first the Sirians were tiny "roaches" on their home planet, but as time passed, they evolved and eventually took over the dominant race on the planet Siria, wiped them out, and assimilated their technology. Siria later became uninhabitable. Sirians need vertebrate creatures in which to lay eggs to produces new Sirians; this is why the Sirians targeted Earth after searching for a new home planet.

Gameplay

Mantis had an advertising blurb which said "If you liked that other space sim, you will like Mantis!"[3]. The statement summed up the gameplay as playing Mantis is very hard to get used to. Using what was dubbed "real physics", the XF5700 Mantis could be flown in space as if it were real space physics, otherwise known as Newtonian physics. If you hit thrust, your craft would glide through space (like a boat through water). It will not change directions readily like in other space sims. 90 missions were loaded into the game. The AI was faulty at times, Sirian craft would always target the player and plot a suicide course against the player rather than trying to kill his/her wingmates. Some missions tended to be repetitive.

Later on, a digitized speechpack upgrade was released.

Technology

Many of the game's ships were majory different than shown in the manual, such as the Mantis not being the ship shown on the box, but rather a streamlined fighter jet.

Human Ships

Sirian Ships

Weapons

[4]

Technical details

The files running the simulation were named after a few things in real life, for example the file than runs the Mantis in-game was called "NASA.DAT", the file that ran the menus was called "SOLBASE.DAT". There were also 3 files in the root directory called[5]:

Hidden references to the 1991-1992 NHL Season. It also referred to Paragon Software, who were based in Greensburg, PA. "Viper", the main character also came from Pittsburgh, PA.

Copy Protection was the Manual, which was required to play the game. Typing in the wrong thing ment being ejected from the game back into DOS.

References

Most of the information comes from the game's "Pilot Manual".

  1. ^ In-game Credits
  2. ^ a b Mantis "Pilot Manual"
  3. ^ Game Trivia for XF5700 Mantis Experimental Fighter
  4. ^ All information in this section is from the Manual
  5. ^ Mantis Root Directory

External links